Contact us by e-mail or click the button below to call us now.
| Voice Mashups that provide customer delight
07/22/2008 |
| Test-driven development
06/30/2008 |
| Developer collaboration III
06/17/2008 |
| Earthcaller 2.0 In Production
05/16/2008 |
| Google App Engine
04/08/2008 |
| Two-part texting security
04/08/2008 |
| Wii Head-Tracking
03/28/2008 |
Wii Head-Tracking
03/28/2008
By Trevor Baca, VP Software Engineering
So much of games programming is already so virtuosic that it's frequently hard to be impressed when the next new thing rolls around. But this YouTube video on Wii head-tracking is a dramatic exception to that rule.
Aaron over in our business apps team brought the video to my attention. It features Johnny Chung Lee at Carnegie Mellon's HCI program. And it runs about 5 minutes. The part you really wanna see is starting at about 2:50 into the video where you get the first-person perspective of what IR head-tracking really allows.
Way cool. My friend John and I were talking last night about when and how game design will outgrow the conventions of cinema. That's a big question ... but it certainly seems that technical developments like the ones shown here have the possibility to help provide an answer.